Innovation has brought about development, changes lead the progress. It is suitable in all fields around us.The same to world of warcraft.In world of warcraft there are always updating and changes ,though the changes cannot accepted by all wow players, it makes the game more and more perfect.And all of us cannot deny .
During the pat 6 years ,the staff of wow always try their best to make the game more humanlized and popular.No matter in geting wow gold or balance all the roles in wow.World of Warcraft, the first battle in the rules, the physical occupation can get 200% crit damage, and law career can only get 150% crit damage. At that time about all the designers are playing it thieves and not the Master, now you can learn from the forum, what kind of job we have to play, and I can tell you, this could make us a copy of the test more interesting.
Over time, we give all law career to join the talent it can get 200% crit damage. For example, the Warlock Destruction talent can be spent in the 5-point talent to get 200% crit damage, in order to make a good warlock, then you have to do so. Cataclysm talent as part of the development, we decided to make all DPS talent should be in the case of no talent points to obtain 200% crit damage, although there are still some contradictions. Death Knight spell effects of the physical effects and can get 200% crit damage, and kill the thief only physical critical strike damage is 200% crit damage poison only 150%. Treatment has been only 150% crit effect damage spells and healing spells are 150%. Our overall design can be summarized as easy to learn difficult to master. Put another way, if someone tells you critical strike can cause more damage, you'll know most of the things you need to know. Subtle difference is that more experienced players will know over time crit in the end, and how much damage can be the difference between each class.
You can say that there is no good we are maintaining the old rules of the game . Sa thieves poison or enhance the Lightning Bolt is not very high crit interesting? When you play these occupations or talent that you would not feel different? When you know the nuances of these professions will find useful when you harvest? I'm afraid not. Occupational assimilation is something we have been abandoned, and that is why we let A occupational skills and vocational skills to the same B main.
Occupational assimilation too bad there is no doubt, but the strange rules crit really belong to this category the problem? Complexity (depth) and difficult (confusion) is different. We prefer that a meaningful difference in adding "complexity." Do you like the assassination of a thief because you like a dagger or poison, or fragmented, and not because you like the lower critical damage. We have to consider balance. Professional thieves do not need to kill the other as to assess the value of crit. For the dot can not be sustained damage crit, we also encountered the same problem.
The treatment is also a problem. Wrath of the Lich King, the explosion hit the treatment will almost be wasted, because most of the time critical strike will be over-treatment therapy. In the Holocaust and the rebirth, because of the mana cost of treating the problem exists, and even crit treatment also can not easily brush over the blood, so crit becomes more valuable, but the value of crit is not big enough. Treatment will increase the healing a little, but even if they choose to stack crit, they will be lost rapidly, proficient, or spirit. However, PVP will have a significant impact. You may have noticed we have deliberately 4.1 debuff similar to Mortal Strike, and the text ambiguous. As I write this article, those who are still 10% debuff, but we consider that the treatment is difficult to undermine, so we may modify the figures. Back to 50% of the number may result in death blow once again become the arena of the portfolio must have the debuff, but we do not see the effect becomes 20%, 20% of the Mortal Strike debuff is very easy to be 200% Crit offset the treatment of excessive treatment. For thieves and non-physical injury enhancement shaman get 200% crit damage is a big change, and we will not do so in the middle piece of information changes, this is what we need to consider in the future things.
We may will imagine the future changes.The future treatment of this case only spell crit damage is 150%. We think we can all have become critical damage 200%. DPS if we want to create more talent still hurt, we have the switch can be adjusted. For example, even if the treatment has gained 200% crit damage, we can buff similar to the moonlight shadow of anger or other passive Specialization enhanced to ensure that these spell damage is still higher than the healing talents. If we make these changes, then the game will all crit damage is 200%.
In conclusion,the Blizzard were tring and want to more and more people accept it and love it.Also ,the senior player continue make wow gold ,questing and get more fun from the changes of wow.We may expect the changes in the near future.
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